
Catching Dream-Snakes
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Should one ever happen to get on the bad side of a Fingerking, it's advised that the unfortunate individual never sleep, ever, lest they be killed permanently by furious dream-snakes. (The Tireless Mechanic is in this situation.) These are the last thing many people want to meet, but many knowledge-craving madmen have double-crossed Fingerkings in order to discover forbidden secrets. One who has done so can only stave off sleep for so long; if they do want to rest, they will have to build a serpent trap. It's a clever creation that allows its snake-plagued maker at least one night of sleep. It uses a Clay Man as a decoy to draw the Fingerkings' attention away from oneself; the snakes eat the Clay Man's soul, and the trap becomes one of the few sources of the elusive Neathy green called viric.
The Fingerkings desperately want... | ||
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to exist. |