The Fifth City: Fallen London's Lore Wikia
The Fifth City: Fallen London's Lore Wikia
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"It is not worth much, in its present condition. Too flawed. I could cure you of all that, if I had time, and if I cared, and if it were not just as easy to take any of a dozen other innocent souls in a better state of repair. If you want it improved, you might, I suppose, try your luck at Carillon."[1]

"I have rarely seen such a combination of stains, flaws, and disappointing features. You are to be congratulated: I assume this was intentional. You could hardly have done it by accident."[2]

There are many ways to apparently "damage" a soul without losing it; these are known as soul flaws. The devils at Carillon are self-proclaimed experts in gauging and curing soul flaws,[3] and have as such devised unique ways to heal them... many of which involve torture.[4]

While the negativity surrounding soul flaws may seem (and is, for the most part) arbitrary, certain groups or individuals despise or reject visitors with an unacceptable amount of soul flaws. For example, the Rose-Binders at Caduceus, since they primarily consist of devils, shun any visitors with souls they deem "aesthetically displeasing."[5] The courts at the White Well refuse to grant Testaments of Roses (a certification of soul quality) to both those with unremarkable souls,[6] and those with heavily flawed souls.[7]

The Seven Deadly... Flaws?[]

The Carillon Compendium, written by the Presiding Deviless of Carillon, separates these flaws into seven different categories:[8]

Clear[]

"Soul is fully transparent. No swirls, no clouding, no personality."[9]

"Disregard of death is a serious flaw. It displeases the Blue Kingdom; it makes the Devils tut."[10]

Those with Clear souls are known for their disregard for the cycle of life and death.[11] Individuals who refuse to join the military, decline to eat meat, tamper with mortality, or keep library books past their due date may find their souls more transparent than usual.[12]

Clear souls are treated unfavorably in the Blue Kingdom, and are not eligible for certain favors there;[13] after all, disrespecting death means disrespecting the Kingdom.[11]

To cure a Clear soul, the patient must relearn the inevitability of their mortality.[14] Therefore, the treatments they undergo involve being buried alive and other physical tests of their endurance, as well as copying death reports, studying dead bodies, and other morbid activities.[15]

Cold[]

"The soul is icy to the touch. Dispassionate, clinical, removed."[16]

"Indifference to love can be corrected. But not easily."[17]

Cold souls are borne from dispassion, lack of empathy, and heartlessness. Owners of such chilly souls are the puppy-kickers, the truly pitiless, those who murder their loved ones for money - the kind who let out a dark, villainous laugh when given a compliment.[18]

Individuals with Cold souls are not permitted to partake in the higher mysteries of Caduceus, as they are considered unworthy by the Grand Devil that holds power there.[19]

Curing Cold souls involves coercing the penitent into feeling compassion and emotion, through suffering.[20][21] Patients may be prodded by pitchforks, tied up and/or left alone somewhere isolated... or be menaced by kittens.[22]

Curdled[]

"Overly willing to please, envious, obsequious... are those chunks? ...in the soul."[23]

"Envy. Frustration. A tendency to begrudge honours given to others."[24]

A person's soul can become Curdled by not knowing one's place, especially by ignoring or violating the "natural" hierarchies of the universe. Owners of Curdled souls may have regarded their superiors with too much familiarity, pretended to be someone greater than they are, or even denied the superiority of any non-human creature. Or, perhaps, they pried into matters of biology not meant for the human mind.[25]

Notably, the Blue Kingdom is apparently incapable of effectively processing the events or memories that may Curdle one's soul.[26]

Curing a Curdled soul means reminding a patient of their proper place,[27] so the process involves many unflattering activities and reminders of the patient's low status, such as being told of exclusive parties that the patient may never attend.[28]

Fermented[]

"Soul appears faintly bubbling in its bottle. It is pungent of odour and indifferent to taboo."[29]

"Perhaps you have eaten that which you should not. Perhaps you've come in contact with something unclean. At any rate, your soul has gone a bit off."[30]

Partaking in dirty deeds, shadowy affairs, and repugnant behaviors may cause one's soul to become Fermented. These are the individuals who ignore other people's plans and schedules, suffer from unaccountable peckishness, associate with tomb colonists and Snuffers, wear unwashed clothes, and generally commit disgusting acts... like swimming in the Thames. Once. Many, many years ago.[31]

Curing a Fermented soul means imposing self-restraint and cleanliness on the patient;[32] hence, the penitents often have to suffer inordinate dietary restrictions, sensory deprivation, and other ascetic restrictions.[33]

Flickering[]

"Soul-light is unpersistent, incurious, lacking."[34]

"Maybe you've found yourself lying as a matter of course. Maybe you've forgotten a few inconvenient aspects of yourself."[35]

The Flickering soul flaw relates to disassociation, the loss of identity, and self-delusion. Those with Flickering souls may have been compulsive liars to themselves or others, have forgotten important aspects of their lives, memories, or achievements, or may have published a masterwork of literature but forgot to read the reviews.[36]

More chillingly, those with Flickering souls may also see someone else in their reflection - perhaps because they passed through a mirror and came back changed, losing a part of themselves the process. Spores of the Uttershroom, mysteriously, can also damage a soul in this manner.[37]

Flickering souls are generally considered extremely hard to cure,[38] and the process mainly revolves around reminding patients of the truth and discouraging them from engaging in falsehoods.[39] Punishments include posing nude for an unwaveringly accurate artist, copying informational articles, and eating past untruths written on scraps of paper. And for some reason, gaining... a second skeleton?[40]

Lightless[]

"Slothful, viceful, willful abandonment of talent and interest."[41]

"Perhaps you have fallen into habits. Perhaps you haven't stretched your imagination lately."[42]

The Lightless soul flaw can be caused by poor habits, playing things overly safe, or leaving things "just good enough." Those with Lightless souls may have abandoned their natural talents or overwhelmed themselves with sloth... or they may have eaten too many carob candies.[43]

Lightless souls are not allowed to partake in the mysteries of Caduceus, as the devils there consider them dull,[44] and they're not permitted to move beyond the Catafalque within Death's Door as they will fail the administered soul-quality tests.[45]

Curing Lightless souls involves livening things up for patients by imparting within them a sense of self-worth and ambition.[46] Hence, Lightless patients are forced to make their lives a bit more interesting. They may perform music in public under unforgiving circumstances, learn a variety of strange and dangerous new skills, and generally gain new experiences they may have avoided otherwise. Or they might be forced into having their bodies modified in some way.[47]

Stained[]

"Soul appears damaged, scorched. Reckless, dangerous and fatally curious."[48]

"Perhaps you've looked into topics you should not have. Perhaps your soul has been consumed and spat out again by an unspeakable beast."[49]

As arguably the most dangerous of the seven soul flaws, Stained souls are the mark of the overly curious: those who seek forbidden knowledge or the world's deepest secrets. Those who bypass censors, study the facets of star-killing, learn dangerous Correspondence sigils, or look too closely into the nature of wells may gain a Stain on their soul.[50]

The method of curing Stained souls involves imparting within the patient that there is such a thing as too much, and that curiosity killed the cat and satisfaction did not bring it back.[51] Thus, penitents are forced to gorge themselves on excesses of food, drink, and most importantly, secrets. Many tasks overlap with the tedious cures for certain other soul flaws,[52] as they are also good demonstrations of "too much."

In the Neath, Stained souls are the only flaw explicitly noted by devils (although there may be at least one more). Strange essences sourced from the Prison of Flint may cure stains, but considering that the Prison lies deep within the Elder Continent, obtaining such substances is easier said than done.[53]

Historical and Cultural Inspirations[]

There are seven soul flaws, and also seven deadly sins in Christian teachings: lust, gluttony (overindulgence), greed, sloth (inclusive of depression and despair), wrath (and/or hatred), envy, and pride (hubris). While there are a few matches, these do not correspond particularly well to the soul flaws. It is more likely that the number was chosen because Seven is the Number.

References[]

  1. Ask him about the state of your soul (Soul Flaws ≥ 1 and ≤ 4), Sunless Skies
  2. Ask him about the state of your soul (Soul Flaws ≥ 5), Sunless Skies
  3. Soul Flaws, Sunless Skies "The devils of Carillon claim to be experts in the assessment and improvement of the soul."
  4. Soul Flaws Reactions, Sunless Skies "You will not sleep for a week." | "You cannot laugh afterward." | "For a month afterward, you see devils dancing in the corners of your eyes."
  5. Try to speak with the Thorn Maiden, Sunless Skies "It's your soul, you see. The Rose-Binders are devils, yes? They have ways of knowing these things. You must have damaged your soul somehow. Made it aesthetically displeasing."
  6. Await the verdict (No Moment of Inspiration), Sunless Skies "A standard soul. The Watcher has told me that it lacks the sparkle required to issue a Testament of Roses. I am sorry."
  7. Await the verdict (high Soul Flaws), Sunless Skies ""Your soul is riddled with flaws," says the Judge. "I am sorry, but the Watcher has told me that it cannot, in good conscience, issue a Testament of Roses." "
  8. Your Soul, Sunless Skies All soul flaws denoted as "The Presiding Deviless, the Carillon Compendium."
  9. Clear, Sunless Skies
  10. Cure your clear soul, Sunless Skies
  11. 11.0 11.1 Consult the Repentant Devil about the Rental Dispute, Sunless Skies "She has a Clear soul. It is a flaw that comes from having no regard for death. She will never be welcome in the Blue Kingdom, and she will never understand its meaning."
  12. Endurance Crimes, Sunless Skies
  13. A Rental Dispute: Begin renegotiating the Embassy's lease, Sunless Skies
  14. Penance: Endurance Reactions, Sunless Skies ""Death is inevitable," intones the Supervising Devil. "For your sort, anyhow." [...] "Would you say you are feeling more or less conscious of your mortality than when you began this programme?""
  15. Endurance Punishments, Sunless Skies
  16. Cold, Sunless Skies
  17. Cure your cold soul, Sunless Skies
  18. Ordeal Crimes, Sunless Skies
  19. Drink deeply (Cold ≥ 1), Sunless Skies "The water is bitter as over steeped coffee, as an empty bed, as a key turning in a lock a final time. The sound of the drums is greater here [...] It rises, slow and dolorous as a funeral knell. The deviless pulls you from the water. "The Drummer refuses you. Take your cold soul to Carillon [...]"
  20. Penance: Ordeal Reactions, Sunless Skies ""If you were to see a dying bird," asks the Supervising Deviless, "would you rescue it?" [...] "Try to allow yourself to feel some emotion [...]""
  21. Penance: Ordeal, Sunless Skies "Penance is gained by suffering."
  22. Ordeal Punishments, Sunless Skies
  23. Curdled, Sunless Skies
  24. Cure your curdled soul, Sunless Skies
  25. Conversion Crimes, Sunless Skies
  26. Seek a removal of your Curdled Soul flaw, Sunless Skies "The Blue Kingdom swallows fame, fortunes, titles and estates as though they had never been. But it cannot digest these events. They persist, sapphires caught in the crop of a basilisk."
  27. Penance: Shift of Perspective Reactions, Sunless Skies ""Let that be a lesson to you," says the Supervising Devil. [...] "Everything in its proper place" [...] "If I could just ask a few questions," says the Supervising Devil finally. "How are you feeling about the Great Chain of Existence? Positive, negative, or neutral?""
  28. Conversion Punishments, Sunless Skies
  29. Fermented, Sunless Skies
  30. Cure your fermented soul, Sunless Skies
  31. Deprivation Crimes, Sunless Skies
  32. Penance: Deprivation Reactions, Sunless Skies ""I trust you see," remarks the Supervising Deviless, "why self-restraint is needed." [...] "Cleanliness," says the Supervising Deviless, "is next to... well. It appeals to the Judgements, anyhow!""
  33. Deprivation Punishments, Sunless Skies
  34. Flickering, Sunless Skies
  35. Cure your flickering soul, Sunless Skies
  36. Inescapable Truth Crimes, Sunless Skies
  37. Inescapable Truth Crimes, Sunless Skies "partook of Uttershroom spores."
  38. Penance: Inescapable Truth Reactions, Sunless Skies ""These patients are the most difficult," says the Supervising Devil aside to you. "Except maybe those in the Stunted Grove. It's so hard to refine a soul that's gotten into this state.""
  39. Penance: Inescapable Truth Reactions, Sunless Skies ""Are you feeling more aware of the truth?" [...] "Still inclined to falsehoods," writes the Supervising Devil."
  40. Inescapable Truth Punishments, Sunless Skies
  41. Lightless, Sunless Skies
  42. Cure your lightless soul, Sunless Skies
  43. Enlightenment Crimes, Sunless Skies
  44. Drink thirstily, Sunless Skies
  45. Offer help to a Lightless spirit, Sunless Skies
  46. Penance: Enlightenment Reactions, Sunless Skies "Periodically, the supervising Devil asks a question such as "Are you feeling more alive?" [...] "Do you feel any more interesting now?" [...] "Is this making you at all more ambitious?"
  47. Enlightenment Punishments, Sunless Skies
  48. Stained, Sunless Skies
  49. Cure your stained soul, Sunless Skies
  50. Excess Crimes, Sunless Skies
  51. Penance: Excess Reactions, Sunless Skies ""There is such a thing as too much, wouldn't you say?" [...] "This is what happens when you ask too many questions" [...] "So, would you say your curiosity has been exhausted?""
  52. Excess Punishments, Sunless Skies
  53. Flint, Fallen London "I believe those essences remain in its Prison of Flint..." [...] Give him the Essences: "Do you have them?" [...] Unstain your soul: You wish you had not done what you have done."
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